
Judging from your list however my personal guess is that for a dedicated videoplayer buff like you no VR solution will be really good enough anyway. What exactly from your list is applied before vorpX grabs the image and what afterwards I don’t know, sorry. Combined with vorpX’s own image processing that leads to a farily good quality, but it also means that almost certainly some of the things on your list are applied after vorpX grabs the image and thus will have no effect on what is sent to the headset in the end.

This procedure is only necessary if you used the Portable, not Installer version of MPC-BE.VorpX captures the video in MPC-HC before it gets fully processed by MPC-HC to ensure it doesn’t get re-sampled more often then necessary. Users//AppData/Roaming/MPC-BE/Shaders.Ĭ) Shaders can now be used with the player. NOTE: an unaltered PORTABLE install of MPC-BE (but not MPC-HC) requires an additional step to allow shader usage in any circumstance:Ī) Open MPC-BE, select the option "Store settings in the player folder" and exit the player then restart it, disable the option, and exit again.ī) The shader files will have then been copied to. You can now use the players' supplied shaders when using madVR as a renderer. Delete the folder you extracted the whole redist to.

Copy the extracted file to the main folder of either MPC-HC or MPC-BE you can leave the existing d3dcompiler_47.dll (and d3dx9_43.dll) in the folder.ĥ. Open the appropriate cab file and extract D3DCompiler_43.dll.Ĥ. Find the cab file Jun2010_D3DCompiler_43_圆4.cab or Jun2010_D3DCompiler_43_x86.cab, depending if your MPC-HC/BE install is 64-bit or 32-bit.ģ.

Extract the contents of the installer (do not "run" it!) with 7-zip into an empty folder.Ģ. To enable shader use and not have to do a full install of the DX9 redist, first download the redist without installing it from here. This is because madVR actually checks for d3dcompiler_43.dll, not the updated *_47 version supplied by the players.

However, if that whole package is not installed and madVR is the chosen renderer, you will not be able to use the players' built-in shaders. Both of these players come with two Microsoft DirectX-9 files, d3dx9_43.dll and d3dcompiler_47.dll, that allow them to be used without having to do a system install of the whole DX-9 package. Many MusicBee users choose either MPC-HC or MPC-BE as external video players.
